Rendering, Complexity, and Perception

نویسنده

  • Kenneth Chiu
چکیده

Over the last ten years, computer graphics researchers have labored intensely to strengthen the physical foundations of computers graphics. We now need to step back and examine the nature of scenes our end-users wish to render, and what qualities these rendered images must possess. Humans view these images, not machines, and this crucial distinction must guide the research process, lest we become an increasingly irrelevant enclave, divorced from the users we profess to serve. In Is Image Synthesis a Solved Problem?[Coh92], Cohen examined the degree to which current realistic rendering methods solve problems encountered in real applications. He concluded that these methods do not adequately deal with complexities in scene geometries, re ection properties, and illumination; and with issues involving human perception. In his informal survey of rendering researchers, the two problems of image synthesis considered the \least solved" were environmental complexity and perceptual issues. In this paper, we propose a rendering system that is designed around these two problems. We do not claim to have a solution, rather we have a partial solution made from current technology, and a direction for future development. In Section 2 we examine the qualities required by typical computer graphics applications. Section 3 discusses how these qualities impact our modeling techniques. In Section 4 the importance of perception is expanded. Section 5 summarizes the the requirements for future renderers. In Section 6, we present our framework for a renderer satisfying these requirements. Section 7 presents directions for further work.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Low-complexity Image-based 3D Gaming

In this paper we present a low-complexity capturing and real-time rendering technique for interactive and photorealistic immersive gaming applications using 3D anaglyph vision. In contrast to conventional geometry-based rendering engines, this approach uses image-based techniques to guarantee high quality graphics that can be achieved at low computational costs. In combination with explicit dep...

متن کامل

The Effect of on tax professionals ' perception of tax complexity on tax compliance behavior

Today, the role of tax professionals has become an important issue in tax policy due to more complex and ambiguous tax laws. For this reason, the study of the activities of tax professionals is important for two reasons. Firstly, Taxpayers use the services of tax professionals to meet their tax obligations. Secondly, tax professionals, more than taxpayers, experience the issue of tax complexity...

متن کامل

Rendering detailed haptic textures

Rendering haptic textures seamlessly out of triangle meshes just by using geometry requires heavy work and does not allow high sampling rates for detailed, rugged models. Better approaches simulate surface texture without increasing much the complexity or processing cost, at the expense of fidelity of perception. We propose a method for rendering local height field maps out of an underlying tri...

متن کامل

Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study

Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the computation in haptic rendering. Our approach is based on the hypothesis that the accuracy of haptic perception might be limited. Results of the experiments described in this paper suggest that subjects might not be able to...

متن کامل

Object-based depth image–based rendering for a three-dimensional video system by color-correction optimization

Three-dimensional (3-D) video technologies are becoming increasingly popular because they can provide high quality and immersive experience to end users. Depth image-based rendering (DIBR) is a key technology in 3-D video systems due to its low bandwidth cost as well as the arbitrary rendering viewpoint. We propose an object-based DIBR method by color-correction optimization. The proposed metho...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1994